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All the "shiny graphical features" added to fallout 4 over skyrim (which were already added to skyrim via mods) were already readily available in unreal engine 4 and cryengine out of the box (and a lot more) not to mention they're much more stable and they're even cross platform now, imagine that (or is that thought horrid to bethesda? Don't think I haven't noticed how id software all of a sudden stopped it's cross platform support when they were bought up by bethesda softworks, i hold you responsible) This game engine is so bad you would probably be better off writing a new one from scratch than continuing to use it, but why not use the work already done by others in Unreal Engine, or hell id Tech! id Tech can't be worse than this, and you practically have it in-house already since you're under the same publisher. This game engine is antiquated and buggy to the point where you have to develop and maintain it yourselves. I believe everything that can be has been squeezed out of gamebryo, as is apparent from how fallout 4 practically looks no better than skyrim from 2011 (doesn't play much better either, but at least it's not running out of memory anymore which is a big improvement, perhaps the only one) Very good job of porting the gamebryo engine to 64-bit, bravo, but it was wasted effort when you could have more easily ported all your other stuff over to UE4 or even CryEngine, actually good modern game engines.
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